If anyone decides to branch these mods for some fine tuning in the same spirit, I'd like to hear about it. My goal is to offer high quality content that blends seamlessly with vanilla Torchlight 2 content, and stays true to the original game's design. I don't even remember how the GUTS interface and file packages work anymore, though. Abysm is a mod designed to enhance Torchlight II without radically altering balance or game mechanics. I'll probably get around to digging this out and re-uploading it where anyone can use it later. The three mods work well together, but cleanly separate out thematically in a coherent way, so I didn't upload them as a bundle at any point. There was some trial-and-error and some skills I worked on more than others, but I tried to make sure that everything actually does damage, and that skills are more clearly differentiated between DPS and burst. (Potion mod - more sustainy, less bursty.) 2, Red Solstice 2: Survivors, Redout Space Assault, Riders Republic, Roblox. ![]() (Anti-one-shotting - Player and enemy alike live longer on Veteran and below enemies have 2x health and deal 85% damage) Torchlight: Infinite, Tower of Fantasy, TRAHA Global, Two Point Campus. I wrote three mods back then that I use in conjunction as my personal version of the vanilla game mode: I was just wondering if there was any way to bypass the 10 mod limit There is more than 10 mods on the steam workshop that I want to use and it would be great if someone could give me exact instructions if there is a way. Add Weapons and Armor that will Increase Fishing Luck. Adds small amount of fish to other loot drops (popcorn). Adds fish to 'crate' and 'rock' loot drops. Is that how it works? If there an official home for mods outside of Steam mod subscriptions? Adds 75 New Fish items to spawnclasses (loot drop tables) so that they will appear in fish pools with the same frequency as their default counterparts. Originally posted by Tydo:So that's a no then :(I haven't played this in about a year, I think.Īs far as I can tell, you need a Steam copy of TL2 to access Workshop-published mods, but anyone should be able to cross-post them elsewhere. The dps and offensive abilities are underwhelming though. ![]() But boy does that give you a bunch of defense: a absorb shield (without the sphere FX of the engineer) that triggers and refreshes when you hit stuff. Having completed the game, I would say that clearing the inventory is not a daunting task. The sending pet to town feature itself is added for saving time on clearing the inventory. the reason they have the 10 limit is because they apparently had no time and resources to devote to making it work. As mentioned in the above answer by peacedog, there is no way to increase the inventory size. Support to remove the limit (And modpacks.) I just found a thread started by someone else. aye synergies endgame raids is super fun, just dont use torchlight essensials (or torchlight essensials synergies compatible mod) or it will be outbalanced. The 10 mod limit forces modpacks to be created, cluttering up the workshop. It would be nice to know what possibilities one has now. As fas as I can see, you have to reach this level to be able to use the souls. Torchlight 2 has a 10 mod slot limit so thats the tricky part. ![]() Not well balanced, with only one viable build (polearm melee) because the only worthwhile defensive is tied to wielding a polearm. Currently Level 100 is the maximum level you can reach. Just, *effort* and zero knowledge of how.Ĭurrently running the Wildling class. I could probably fuse some of those that I would not take off, specially since I do not play mp in this game. Leaving a grand total of *one* modslot to try other class mods. One of those is one I've had for a long time and do not want to turn off. Welcome to Runic Games Fansite, the premier torchlight 1 and torchlight 2 modding community, courtesy of ModDrop. 3 are synergies (synergies + syn.lowpop + syn.socketable) - syn without lowpop is just ridiculously stuffed with mobs to the point where some groups with summoners can be insurmountable if you have no longrange piercing attack.Ģ are ui utility: zoom + smaller loot border
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